package model

import "time"

type RoomConfig struct {
	Id                int64
	CreateAt          time.Time
	UpdateAt          time.Time
	Status            int
	RoomLevel         int
	Chips             string
	ForwardProfit     int
	EnterCoin         int64
	BetMax            int64
	PumpWaterPercent  int64
	BroadcastProfit   int64
	TaxPercent        int64
	WinUpPercent      int64
	WinDownPercent    int64
	RoomStartCount    int64
	RoomTotalCount    int64
	RoomGainLoss      int64
	RoomTax           int64
	Periods           int64
	BetItem           string
	StartTimeRoom     int
	EndTimeRoom       int
	MinGold           int64
	MaxGold           int64
	MinRobotsCount    int
	MaxRobotsCount    int
	BetWeight         int64
	SimulationLottery string
	LevelConfig       string
	GameType          int
	KillerMin         int
	KillerMax         int
	PrizePoolAmount   int64
	AutoMinAmount     int64
	AutoMaxAmount     int64
	AutoEruptAmount   int64
	EruptMinAmount    int64
	EruptMaxAmount    int64
	EruptCount        int64
	State             int
	BarrageState      int
	StartTimeBarrage  int
	EndTimeBarrage    int
	BarrageWords      string
}
